Tuesday, October 9, 2012

Unboxing: Warhammer Fantasy Roleplay 3rd Edition

A couple of weeks ago I did a successful and popular unboxing for Second City for Legend of the Five Rings. In a local sale last week I picked up a copy of Fantasy Flight's Warhammer Fantasy Roleplay 3rd Edition box set and thought that even though it's a couple of years old, I'll still do an unboxing for it. Like the Second City one, this is not a review.

So the box for WFRP 3rd edition is huge. While deeper than the Second City one at 30 x 23.5 x 11.5 cm, it actually weighs a few grams lighter at just under 3kg. It's still a heavy box though.
 Upon opening you are presented with the top of the stack and a catalog for Fantasy Flight Games
So the contents break down as follows.

  • Warhammer Fantasy Roleplay Rulebook: The main game rulebook (96 pages) 
  • Tome of Mysteries: A book dealing with magic and related rules (48 pages)
  • Tome of Blessings: A book dealing with religion, gods and priests and associated rules (48 pages)
  • Tome of Adventure: A GMs book dealing with topics like campaign play, creatures and NPCs, tracking games and includes a 28 page introductory adventure (96 pages)


  •  3 sheets of heavy card tokens. These break down into
    • 48 tracking token: triangular tokens that come in four different colours
    • 6 stance rings: rings that your character base fits into to tell if you're cautious or reckless
    • 6 activation tokens: to indicate if you've taken a turn or not I believe
    • 2 large standups: monster figure standins for a troll and an ogre
    • 47 medium standups: card standins for players, NPCs and creatures
    • 39 fatigue and stress tokens
    • 40 puzzle-fit stance pieces: used for tracking various items during the game
    • 5 puzzle fit centre pieces: used as the hub for the puzzle pieces (don't ask me, I haven't read the rules through completely yet)


  •  5 wrapped sets of cards in three different sizes. These consist of
    • 154 action cards (small cards)
    • 70 wound cards (small cards)
    • 45 talent cards (medium cards)
    • 30 condition cards (small cards)
    • 30 insanity cards (small cards)
    • 30 career ability cards (medium cards)
    • 19 miscast cards (small cards)
    • 12 location cards (large cards)
    • 1 item card (not sure, but I think it's a small one)


  • 30 double sided career cards/sheets
  • 1 pad of paper double sided character sheets
  • 4 party sheets


  •  3 character boxes: since there are many components that a character may use in any game, boxes are provided for players to keep them all together until the next game. A good idea if you use the components in your game


  •  36 custom dice
  • 12 plastic bases

So you get a fair amount for your money. Even though this looks like you're unpacking the latest version of Arkham Horror, this is an RPG and a quick glance through the rulebook supports this. I look forward to reading it and giving it a run through.

No comments:

Post a Comment